![]() Visualize how branches on a tree join together from twig, to tip, to trunk. If you were to draw straight point-A-to-point-B roads for every house and its destination, you’d run out of roads incredibly quickly. In other words, we want the shortest “longest road”! And optimization with multiple factors is always a balancing act - you can only truly optimize one thing at a time, and our goal in this game is to make sure that the “longest road” (the longest distance any one car will have to make to reach a corresponding destination) is as short as possible. Keep in mind that this does NOT apply in every situation - The more houses you have, the more competing goals you will have in the name of optimization. Firstly, your cars will drive shorter distances on average, and you will also end up using fewer tiles for longer distances, rather than stairstepping everything. This is one of the easiest ways to step up your game, and the benefits are twofold. It might be tempting to just draw a road to the left, like this:īut the more optimal way would be diagonally, which shaves off a fraction of a second for any car pulling in: Pretend I have to connect this light blue store to some houses that are coming in from the south. After all, just connecting the roads is the easy part! ![]() Much like its successor, Mini Metro, Mini Motorways is a game of optimization - making the most of what you’re given.
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